Is the Serious Game market really serious?

success story
Is the Serious Game market really serious?
14 December 2007 / Générale, Média
Interview with Studio 42

Is the Serious Game market really serious?  Apparently yes!  The 2008 turnover in the United States for the e.learning part alone will be 10 billion dollars (Financial Times).  This is the context in which Studio 42, a young company created at the belle-de-Mai Media Cluster in 2007, has defined serious projects based upon the experience, skills and productions done by its eight partners (including two companies).   Thierry Platon, one of the founding partners already knows the rules!
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